Wargamer Weekly: Thank God For Rain

I’m not going to lie; all this unnecessarily good weather was starting to get on my nerves. It’s been raining for most of today and it’s been glorious. Meanwhile, I’ve had a great response from people regarding my call-out for new contributors last week. You should start seeing some new voices very soon.

Meanwhile, in the world of wargaming…

Week in Review

Battlefront fans will be pleased to know that Combat Mission: Shock Force 2  is available for pre-order. Meanwhile, Bill did a round-up of some of his favourite mods for Pike & Shot: Campaigns, and I mused about my recent play-session with the board-based wargame War of the Ring.

The 2018 Great Wargaming Survey

It’s that time of year once more! Table-top miniature magazine Wargames, Soldiers & Strategy magazine are running their annual survey once again. This is something they do every year to try and get a beat on the evolving interests and desires of table-top wargamers, with a specific focus on miniatures.

Along with the usual demographic and general attitude questions, WSS also want to know what your favourite genre/setting is, what scale you play at as well as whether or not you paint your minis before bringing them to the table and the tools you use. There’s plenty of other questions covering a range of wargaming topics.

Survey submissions are being taken until September 5th. Here’s the link if you want to get involved. 

Matrix Games / Slitherine

Your friendly neighbourhood wargames company is back on form today, now that they’re taking a break from wooing the global defence industry with their shiny CMANO wiles.

First up, new Field of Glory II DLC! Huzzah! Although don’t let Bill know, I’m not sure he can handle the excitement. Rise of Persia takes the player back to 681 BC, during the decline of the Neo-Assyrian Empire. Here’s a summary of the features:

  • 12 new factions
  • 26 new units
  • 20 new army lists
  • 6 new Epic Battles
  • 35 new Quick Battles
  • Expanded Custom Battles module.
  • Expanded Sandbox Campaign module.
  • 4 new historically-based campaigns.
  • Mixed units with front-rank spearmen, back rank archers.

Here’s a screen summarising the new army lists:

Next up is a new dev diary for Panzer Corps 2 has also landed. We’ve been given info dumps on the factions and units that will be in the game, gameplay modes and the branching campaign, and the specifics of how multiplayer are going to work.

You can read the diary in full if you want the details, but we’ll be digesting the diary and updating our master guide, so you’ll find the new information there on Monday.

On a random note – the developer behind Desert War has posted up on the Matrix forums asking for feature suggestion for a WEGO game set in 1942, Eastern Front. It’s possible the devs already know what subject they want to tackle for their next game.

IS COMMAND & COLORS: ANCIENTS OUT YET?

No.

Notable Dev Diaries

Hearts of Iron 4‘s latest dev diary was fairly interesting – nothing major in terms of the new features discussed, but they did reveal that you’ll be able to take control of your faction provided you meet certain conditions. It can only happen every 6 months, to prevent a free-for-all, but could prove useful if your faction leader is being especially useless in a playthrough. You can also cancel focuses now, should you change your mind mid-run.

Military Operations also put out another diary. It’s er… yeah. I don’ think this one is aimed at us. I’m not sure who it’s aimed at, but the diary starts like this:

How can I do fast mesh instancing in a streaming scenario?

And then goes on to ask:

Is it possible to improve from 1000000000 draw calls to one draw call?

In all seriousness, this is a more tech-focused entry that looks into how MilOps handles the rendering and loading of its’ mahoosive game world. If you have an interest in software engineering, this might be worth a read.

That’s all for this week’s update. Enjoy your weekends, and happy gaming!

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