There’s been plenty of action to catch up on this week, so I’ll keep things brief. Spent the week fiddling with the Operation Sealion scenario it’s been a bit of a disaster for the British. The remnants of the RAF AND the Royal Navy have been butchered, and as of Turn 7/8 the Germans controlled most of Kent (and the Isle of Sheppy, but we don’t care about that) and were slowly pushing the British forces back towards London.
It’s an interesting little game to be sure, although as I may have mentioned before, some of the rules could be presented and laid out better. As it is I need to come up with house rules for draws in air combat, multi-terrain hexes and perhaps make the Germans able to land troops easier, but I’m eager to play-test it against an actual person.
You may also remember met talk about Megagames before, specifically my write-up of a NATO/Warsaw PACT game that ran late last year. I’ve done a couple of others since then, but the next operational/military one I’m doing will be this Saturday covering the Russian Civil War. I’ll be a General in the Ukraine & Caucasus theatre, so look out for a write-up next week.
In the meantime, let’s get stuck in to this week’s happenings
For those of you who enjoy some light gaming on your iOS tablet device, you’ll be pleased to hear that, like its predecessor, Afghanistan ’11 is coming to iOS on October 24th. You can read our review of the game if you haven’t checked it out already, but it should feel right at home on tablets.
Sons of Cadia, the next DLC for turn-based tactical game Warhammer 40,000: Sanctus Reach is previewing some new units. The Astra Militarum is known for their iconic vehicles, and the latest update showcases the seven vehicles, from the Armoured Sentinel all the way up to the infamous Shadowsword tank.
There are two bits of news for Strategic Command WW2 this week. First up, the 1.10 “Gewehr” update has dropped, and the game is also discounted by 25% until Sunday 22nd. You can check out the full change-log here, but this update is reported to fix most of the known bugs in the game. Secondly, Matrix has released a ‘Community Update’ that consists of five of the best mods their player-base has come up with. You can read up on which ones they’ve included here.
Battlestar Galactica Deadlock has also received a new dev diary detailing some of the upcoming changes coming in the next update. The team are mainly hard at work on the console versions, but they’ve managed to work on a few quality of life tweaks that I’m sure you’ll appreciate.
For anyone who’s still enjoying the rustic, soviet charms of Gary Grigsby’s War in the East, you’ll be pleased to hear that it’s also received an update to Version 1.11.00. Read the full change-log here.
Finally, despite only being out a week, Field of Glory II is already sporting some great community generated content. You can check out some of the highlights here.
Paradox gets a named section today, if only because we’ve got two updates to talk about.
First up, the Hearts of Iron IV dev diaries are back in full swing, and this week’s update revealed more about the direction the new DLC & patch will take. Since the alternate history options in the past couple of expansions have proven popular, the upcoming content will focus on re-vamping two of the most popular nation choices to fit into this new mould. The most obvious one is Germany, of course, and the latest Dev Diary showcases the various a-historical options available to you. Will you overthrow Hitler and restore the Monarchy?
Next up, Steel Division has released a post talking about their upcoming ‘Ace of Spades’ update. While it contains new Ace unit, the main focus of the patch is to introduce the first in a new series of Attack/Defence scenarios. This first one, called ‘Breaththrough’ changes up the deployment and resource conditions of a typical map:
…the Attacker only controls a small portion of the field during the deployment phase, and his mission is to take and hold the objective. On the other side, the Defender controls the largest part of the map at the beginning of the game, and must retain control of the objective and inflict enough losses to the Attacker’s forces.
Coupled with this, you no longer get requisitions points every minute but instead get all of the points available in a phase all at the start. So far, it’s only available on 4 converted maps in 1v1 scenarios.
And the rest
Finishing off this week’s update, we’ve got a few odds and sods that you might find interesting.
First up, while World of Tanks: Blitz isn’t something we’ve covered here on The Wargamer before, I did get an email detailing how tanks from the Warhammer: 40,000 universe would be making their way into the game. A bizarre move, to be sure, but is this a sign of things to come?
And finally, the Unity of Command developer has released a new dev diary for Unity of Command 2, which talks about a new campaign feature involving XP & HQ upgrades.
Whew! What a week it’s a good time to be a wargamer. Let us know if you’ve spotted anything else, otherwise have a great weekend, comrade! This article discusses games developed and published by members of the Slitherine Group. For more information, please see the About Us page.