Wargamer Weekly: Post gamescom

Joe is away, again, and it’s my job to carry on the flame of wargaming to all you lovely grogheads. I’m a bit more direct than my Editor-in-Chief, so straight into the news!


I was in Cologne this week, covering gamescom (that’s actually how you spell it, non-capital G). Over 4 days, I walked all over the beautiful German city and Koelnmesse’s amazing halls, interviewing hundreds of people over hundreds of appointments. It was lovely.

Though mainly a mainstream event, with the likes of Ubisoft Warner Bros, and EA around, there were quite a number of niche titles on display, and one of particular significance to us is Warhammer 40K: Inquisitor – Martyr. An Action RPG heavily focused on tactics, Martyr is the first ARPG set in the 40K universe.

Featuring a huge sector containing multiple star systems and dozens of planets, Neocore’s upcoming title launches in Early Access in a week and allows players to choose a myriad of different classes. I got to chance to play it on gamescom, and was very impressed by what I saw; amazing visuals, intense combat with a unique cover system, and destructible environments all shape up to be a very promising experience — something the 40K universe sorely needs.

The Inquisitor team also plans to regularly update the game every couple of months with new content, and eventually bring most (if not all) of the major races into the title. We don’t know how good the story is, but I had a comprehensive chat with Narrative Designer Viktor Juhasz about the game, and came out thoroughly impressed. Check out the game, and keep your eyes peeled for our preview of it.

The second title that might be of interest is Heroes and Generals. A free to play FPS launched in October 2016, the game is a World War II shooter where Germany, the United States and the Soviet Union fight for victory in one grand persistent online war fought by players across the world. You can play different roles, such as infantry, tank crew, fighter pilot, paratrooper, and recon, allowing you to contribute to the fight however you like. Once you achieve a high rank, you can even play as a general, deciding whether to attack or defend and where to move your troops next.

The game has a dedicated tank mode update coming, which focuses on tank warfare alongside infantry. The dev team told me the idea is to make tank warfare play less like one on one battles, and more like infantry support they way they were in reality. I never touched this game before, so check it out on Steam yourself and make up your own mind.

Slitherine/Matrix Games

Battlestar Galactica: Deadlock is awesome. I know it, Joe knows it, and on August 31st, you will know it. On anticipation of the launch, a new trailer has been released, and you can check it out immediately above.

On the opposite end of spectrum, it has been announced that the Classical Period-set Field of Glory II will have a massive variety of armies to choose from, each one with peculiar units reflecting the strategy and tactics used during that time. Each Army List has been accurately researched, and Matrix has released the official list of all armies present at launch. Click here to check it out.

Finally, we have some dev spotlights on two of the best mods available, one for Decisive Campaign: Barbarossa, and the other for Strategic Command.

The “Iran-Iraq War” mod made by lion_of_judah is under development for over a year, and the team behind Barbarossa is confident that it’s going to be a lot of fun as soon as it’s completed. You can read more about it here.

Meanwhile, the Fall Weiss II” mod made by crispy131313 brings new decisions and balances changes to Strategic Command, and an AAR made by players has caught the eyes of the devs. You can read more about them here.


Steve Jackson Games and Auroch Digital are teaming up on the digital adaptation of the classic wargame Ogre. Out on Steam on the 5th of October, Ogre is a turn-based strategy game set in the near future, where infantry, hovercraft, tanks, and the deadly cybernetic namesake behemoths do battle.

It’s a title that requires tactical precision and strategic planning, and the developers are being very faithful to the source material. It automates a number of processes in order to increase the pace of the experience and make turns quicker, but it aims to retain the rich strategic choices that made the original game successful.

The game does worry about teaching new players how to use the eponymous giants effectively, so it claims to possess a comprehensive tutorial, as well as a single player campaign, skirmishes, and asynchronous multiplayer. If this strikes your fancy, check it out.

That’s it for this week’s brief round-up – enjoy your weekends & happy gaming! This article discusses games developed and published by members of the Slitherine Group. For more information please see the About Us page.